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The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
July 22nd 2013 – SIGGRAPH - Anaheim, CA – The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant ...
IntroductionThis example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows ...
Apple's plans to kill off OpenGL aren't popular with game developers and the company is attempting to further explain its position.
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology.
Although Khronos' OpenCL specification provides a general API for GPGPU programming, this didn't have the same integration into the graphics pipeline. With OpenGL 4, both of these deficits ...
Alongside the new features, Apple has confirmed that it is deprecating OpenGL (Open Graphics Library) and OpenCL (Open Computing Language) in favor of Metal.
"A new graphics infrastructure underpins OpenGL and OpenCL," and "new video APIs deliver modern 64-bit replacements for low-level QuickTime APIs," according to Apple's press release.
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group.
SUNNYVALE, Calif. , July 11, 2013 /PRNewswire/ — Trusight, Inc., a pioneer in DRC (Digital Retinal Code) image processing technologies, announced that it has partnered with Vivante Corporation to ...
In line with its regular update cadence, the Khronos Group — the organization behind specs like OpenGL, OpenCL and WebGL — today launched updated specs for its OpenGL specs for 3D desktop ...
Google has adopted an OpenCL-based inference backend for TensorFlow on mobile devices, which the company claims delivers a significant speedup.