News
Valve will be speaking about its Linux/OpenGL advancements at SIGGRAPH 2012 next week. SIGGRAPH is where we usually hear about the latest OpenGL and DirectX news, too -- so stay tuned!
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
OpenGL is now more competitive with DirectX than ever. Microsoft's stumble with Vista and its DirectX/Direct3D version 10 has also helped to stall its momentum in the market.
This one is really starting to bug me.My system works fine with all OpenGL games I own, but crashes shortly after starting games using Direct3d. Sometimes it dies within 10 seconds, once it went ...
Direct3D handles multi-threading better, and newer versions manage state better." That being said, Carmack won't be switching away from OpenGL anytime soon.
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Valve’s testing on Linux has shown that OpenGL can beat Direct3D in raw performance running Left 4 Dead 2.
The Khronos Group has announced the release of OpenGL 3.2, a new version of the 2D and 3D graphics specification Apple uses in Mac OS X.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results